package Q7_10_Minesweeper;
public class UserPlayResult {
private boolean successful;
private Game.GameState resultingState;
public UserPlayResult(boolean success, Game.GameState state) {
successful = success;
resultingState = state;
}
public boolean successfulMove() {
return successful;
}
public Game.GameState getResultingState() {
return resultingState;
}
}